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Thread Statistics | Show CCP posts - 2 post(s) |
Malkai Inos
Any Given Day
1404
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Posted - 2014.06.20 04:46:00 -
[1] - Quote
Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them. If there's any chance of this happening that would be awesome.
I also like the idea of somehow re-using the rep-cycle code to get this live without any client changes.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Any Given Day
1405
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Posted - 2014.06.20 04:51:00 -
[2] - Quote
CCP Rattati wrote:Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them. That is firmly on the list already, I am just looking at whether pro just gives naturally more WP in a tier progression, or if its based on actual WP healed (don't know how easy that is though). Basing it on actual HP (as in flat HP count) healed might disincentivice using it on scouts and shield tanks in general. Not sure that's such a good idea.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Any Given Day
1408
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Posted - 2014.06.20 07:30:00 -
[3] - Quote
Aeon Amadi wrote:Cross Atu wrote:Aeon Amadi wrote:CCP Rattati wrote:Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them. That is firmly on the list already, I am just looking at whether pro just gives naturally more WP in a tier progression, or if its based on actual WP healed (don't know how easy that is though). Cross Atu is going to love seeing this /rejoice EDIT: Some of the folks in squad tonight were floating the idea of having the racial logi starter fits be geared with the same equipment as their later suits will provide bonuses to. So, rep, hive, link, scan. All at their low meta types of course. Is there a coding issue with that or would something of this nature be possible? I'd actually really like that, to be perfectly honest. It'd add some diversity to the new player's starting fits as well so that not everyone in the Academy is running around with injectors or rep tools. It'd be interesting to see how new players react to that, whether or not they realize what benefits each racial suit will provide them simply by looking at them. This would necessitate a full selection of racial "medics" to be available to new mercs in my opinion.
The way various EQ types currently have vast discrepancies in ease-of-use and income potential I don't feel right locking them, at least for a few days, into certain equipment modules upon race selection.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Any Given Day
1440
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Posted - 2014.06.24 03:37:00 -
[4] - Quote
MINA Longstrike wrote:Atiim wrote:Malkai Inos wrote:Basing it on actual HP (as in flat HP count) healed might disincentivice using it on scouts and shield tanks in general. Not sure that's such a good idea. BTW: Cross Atu needs to know about this. Not basing it on total HP may seem good when used with shield tankers and Scouts, but we'd run into the same problem as you'd still be punished for reviving Armored Medium Frames and Heavies. There are reasons to base it on hp healed - currently you get more wp for reviving a person and replying them up, you get almost no wp for repping scouts but huge wp for repping heavies. In an ideal system you should get wp as though you had repped the target for that much hp - 30% + 60pts for revival (so 80% injector gives triage points as though you repped for 50% of hp) *or* wp = to injector tier, whichever is higher. 100% injector = base pick up value + triage worth 70% hp, or say 100 wp, whichever is *higher*. "Doesn't this mean you'd get like 500wp for picking up a plated gal sent gk.0? That's too high" a logi would have earned that wp anyways by repping the gk.0. It just expedites the process and makes it worth say squads running the best injectors possible. It also teaches people to terminate enemy clones so they don't get obs dropped by the logi with a 100% tool that picked up a proto squad. The problem is that all shield tanks become second class citizens when it comes to needles. Reppers are specifically armor based so it's fine that they work best on armor. Needles are not. Until WP gain accounts for shield jump-starting aswell, potential gain would be far too imbalanced.
Remember that hybrid tanking and brick tanked scouts are two particular things hotfix alpha has just tried to fix. Both would be encouraged in such a system.
I also contest the notion that needles need to give roughly the WP repping the respective HP would provide. Repping is a continued process that reduces your DPS to zero and puts a large "primary me!" beam between you and the target. If either one of you dies or just cuts a corner, WP gain stops immediately. Then you're either without a target or weapon out or he is without reps (i.e. pretty much dead).
A needle is near instant, reliable WP and a good one can make the difference between and instant re-kill or further potential gains because you just kept someone alive for long enough to give reps to. This alone should be worth enough to justify losing some potential rep WP.
Lastly. WP given should generally represent a just compensation for the risk and tactical value of the action which is why we are having this discussion in the first place! I'd argue that rezzing a full PRO Cal heavy is a much more tactially sound action than stabbing the STD gal heavy right besides him and should therefore be rewarded accordingly. Yet basing it on armor HP healed would encourage the opposite. We'd get from one problem with needles encouraging stupid behavior to another problem encouraging arguably worse behavior.
Re: Clone termination. I agree that's something that should be encouraged and thus rewarded, probably based on the suits tier even. Contrary to this completely pointless and gamey head-shot bonus, that is actually something that makes a huge amount of sense.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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